7 Class OnAir 2019 Scratch Shark Game.mov

Direct Instruction

The learning intention for this lesson was to create a playable chase game where the learners had to problem solve on their own.

I provided a small number of student with direct instruction prior to this lesson who acted as the "experts" for the larger class.

Extended plan here

Reflection

This worked really well. As there was no set template or model to follow, the end result was really creative and different across the class. There is quite a large oral language competent that really took off in this task, because the kids were predominantly communicating with each other (rather than with me). They were teaching each other new vocab and learning fast, which was really amazing to see. In some instances inventing their own slang for certain parts i.e. "You forgot to flag it" which means "You forgot to use an If Flag is pressed block" which I thought was really fun and unique.

Things to note

This episode is structured differently. Rather than a filmed lesson that I taught in the classroom, I have tried to talk to the video so that you can see my thinking behind the lesson that I have taught - a different perspective.

I also think that its worth noting that I always tell the kids to share their projects and create screencasts even if they haven't finished. This is because some of their projects can take a long long time to finish and its a shame not to share them on their blogs as they go.

Class Site Content

Walt: create a chase game using Scratch.

Instructions

  1. Listen to the teachers instructions.
  2. Sit in your group and problem solve together
    • You can ask your scratch expert for help
    • You can use google to help you

Scratch Tips - Using the back pack

Extra for Experts - Vector Drawing

Learner Generated Content

Moui

Eva

Kuari

Precious

Matt Goodwin / mgoodwin@ptengland.school.nz


Manaiakalani.org

Manaiakalani Research


Manaiakalani Education Trust

PO Box 18 061, Glen Innes

Auckland, New Zealand