Direct Instruction
The learning intention for this lesson was to create a playable chase game where the learners had to problem solve on their own.
I provided a small number of student with direct instruction prior to this lesson who acted as the "experts" for the larger class.
Reflection
This worked really well. As there was no set template or model to follow, the end result was really creative and different across the class. There is quite a large oral language competent that really took off in this task, because the kids were predominantly communicating with each other (rather than with me). They were teaching each other new vocab and learning fast, which was really amazing to see. In some instances inventing their own slang for certain parts i.e. "You forgot to flag it" which means "You forgot to use an If Flag is pressed block" which I thought was really fun and unique.
Things to note
This episode is structured differently. Rather than a filmed lesson that I taught in the classroom, I have tried to talk to the video so that you can see my thinking behind the lesson that I have taught - a different perspective.
I also think that its worth noting that I always tell the kids to share their projects and create screencasts even if they haven't finished. This is because some of their projects can take a long long time to finish and its a shame not to share them on their blogs as they go.
Class Site Content
Walt: create a chase game using Scratch.
Instructions
Listen to the teachers instructions.
Sit in your group and problem solve together
You can ask your scratch expert for help
You can use google to help you
Scratch Tips - Using the back pack
Extra for Experts - Vector Drawing
Learner Generated Content
Matt Goodwin / mgoodwin@ptengland.school.nz
Manaiakalani Education Trust
PO Box 18 061, Glen Innes
Auckland, New Zealand